What the Weave holds
Features
Elderthread is a deep, emergent god-sim — a world that runs itself, and a hundred ways to shape or shatter it.
The living civilisation
You never micromanage. The peoples act on their own — and their history is different every time.
Economy & craft
Folk mine ore, fell timber, farm the land and work it into over a hundred goods — feeding a real supply chain from hut to citadel.
Kings & dominions
Settlements crown rulers, form kingdoms, forge alliances, and remember their dead in blood feuds that flare into open war.
Lives with purpose
Villagers commute to work and home, take up trades, marry, raise heroes, and answer the temple bell — a world that feels alive.
The ages of advancement
From the first campfire to walls, forges, wonders and — at the height of an age — a star-vessel raised beside the citadel.
Faith & favor
Temples turn toward you. Congregations pray favor into your hands, which you spend on blessings, miracles, and divine wrath.
Trade & prosperity
Caravans, trade-ships and airships carry wealth between holdings, enriching the realms that keep the roads and sea-lanes open.
Powers of the Elder
Reach into the world with your own hand — to raise, to bless, or to unmake.
Storms & disasters
Meteors, lightning, spreading fire, tornados, earthquakes, volcanoes, floods and acid rain — every catastrophe a god could want.
The god-hand
Pick up any creature and fling it across the world. Carve a river that finds the sea, lay roads, drop gifts, or inspire a people to grow.
Blessings & miracles
Spend the favor of the faithful to lift a settlement — spirits soar, stores fill, wounds close, the walls mend, the sick rise.
Myth & monsters
Old powers of the Weave, rare and territorial — and curses that spread on their own.
The mythic beasts
A phoenix that rises from its own ashes, a walking forest ent, a mountain giant that smashes cities, a snow-bound yeti, and a sky-hunting griffin.
Curses & doom
A werewolf curse that turns by moonlight and spreads by bite, devouring locust swarms, howling blizzards, the Unraveling madness, and sinkholes.
Classic horrors
Zombies that raise the dead, demons, a deep-sea kraken that sinks fleets, dragons, mysterious visitors from the sky — and the last argument of gods.
A world with real ground
The land isn't a flat map — it has height, weather, and seasons.
True 3D terrain
Mountains rise in carved benches with real cliff faces, strata and snowcaps. Units climb the slopes; sinkholes collapse the ground away.
Rivers & roads
Wake a spring and the water finds its own way downhill to the sea. Lay packed roads and travellers and traders move far faster along them.
Seasons & day-night
Winter drapes snow along every roof, the harvest waxes and wanes with the seasons, and dusk deepens to midnight and back to dawn.
War, sail & the open sea
The deep is a barrier until a people learns to cross it — then the fleets come.
Swim, then sail
Folk can wade the shallows but must build ships to reach far islands — each people sailing its own hull, from cog to proud greatship.
Navies & war-fleets
Coastal towns lay keels for war-galleys and ironclads that hunt, escort and patrol — while pirates and krakens prowl the trade-lanes.
Racial architecture
Each people builds, sails and raises monuments in its own style — the world reads at a glance as Kith, Grull, Sylvani or Karn.
Yours to command
The sandbox bends to how you like to play.
One-click battles
Skip the build-up: launch Clash of Hosts, Battle Royale or Last Stand and drop straight into a war already in motion.
Population you set
A slider tunes how many souls the world holds — up to three thousand — from buttery-smooth on any device to a teeming continent.
Insight lenses
God-sight overlays reveal morale, food, and the land's true elevation; a long ledger charts your world's souls, realms and woodland across the years.
Many worlds
Weave continents, islands or archipelagos at any size and seed — and travel the far Weave between separate worlds you've charted.
Save, load & share
Autosave keeps your world safe, and you can export a world to a file to keep or hand to a friend.
Plays anywhere
One self-contained file, tuned for touch and mouse alike. No install, no account — it just runs in the browser.